Leader
The leader command draws a multileader annotation in four steps: an arrowhead that touches a feature, a leader line that bends at a dogleg, a text anchor, and a typed label. Of all annotation commands, Leader is the only one that includes an interactive text-input phase with a blinking cursor preview.
Anatomy of a multileader
◄── arrowhead tip (step 2 — touches the feature)
\
\ leader line
\
●──── dogleg (step 3) ──── text anchor (step 4)
Label text (step 5)
- Arrowhead tip — the pointed end placed at the feature being annotated.
- Dogleg — the elbow where the leader line bends toward the text.
- Text anchor — where the label is positioned. Text aligns left or right automatically.
Drawing a leader
- Type
leaderin the terminal or click the Leader toolbar button. - Click the arrowhead tip, or type
X,Yand press Enter for an exact coordinate. - Click the dogleg — the bend in the leader. Angle locks to 45° increments; type a length and press Enter for precise placement. Or type
X,Yto enter an absolute coordinate. - Click the text position — where the label anchors. Same options apply: click, angle-lock + length, or
X,Y. - Type the label text — the canvas preview updates live with a blinking cursor. Press Enter to place.
Coordinate entry (all point phases)
At any point-picking step (tip, dogleg, text position) you can type an exact coordinate instead of clicking:
- Type the X value (digits,
., or-). - Press
,— the terminal shows[X], [Y{cursor}]confirming X is locked. - Type the Y value.
- Press Enter to place the point.
Angle locking (steps 3 and 4)
After each placed point, the command snaps to 45° axes when the cursor is far enough away. While locked:
- The preview snaps to the axis.
- Type a length and press Enter to place the next point at that exact distance.
Angle locking and coordinate entry are mutually exclusive — once you type a digit without a prior ,, the command interprets it as a distance (angle lock must be active). To enter an absolute coordinate instead, start with the X number followed by a comma.
Text label editing
While typing the label in step 5, you can navigate and edit the text before placing:
| Key | Action |
|---|---|
| Any printable character | Insert at the cursor position |
← / → | Move the cursor left or right |
Backspace | Delete the character to the left of the cursor |
Delete | Delete the character to the right of the cursor |
Enter | Place the leader |
Automatic text direction
The text alignment adjusts to the cursor position relative to the dogleg:
| Cursor position | Text direction |
|---|---|
| To the right of the dogleg | Left-to-right from the text anchor |
| To the left of the dogleg | Right-to-left (anchored on the right side) |
No manual adjustment needed — move the cursor to the side where you want the label and it aligns correctly.
Keyboard reference
Point phases (tip, dogleg, text position)
| Key | Action |
|---|---|
0–9, ., - | Start typing X coordinate (then , to lock X and enter Y) |
, | Confirm X and move to Y entry |
0–9, ., - | Build up distance when angle-locked |
Backspace | Delete last typed character |
Enter | Confirm typed coordinate or distance |
Text input phase
| Key | Action |
|---|---|
| Printable character | Insert at cursor |
← / → | Move cursor |
Backspace | Delete left |
Delete | Delete right |
Enter | Place the leader |
| Key | Action |
|---|---|
Escape | Cancel and reset to step 2 |
Adding and removing arms
- To add an extra arrowhead arm to an existing leader: Leader+
- To remove an arm from a leader that has two or more: Leader−
DXF — import only
Leaders are import-only. MLEADER entities from DXF files are read and displayed correctly, but leaders drawn in the editor are not written when saving a DXF file. Use leaders for visual annotation; avoid relying on them for round-trip workflows.