Hatch

Umarnin hatch yana cika yankin da ke kewaye da wurin da aka danna da pattern. Ba a fara zana iyaka ba — tana zuwa daga abin da aka riga aka zana a kan canvas, don haka Line huɗu daban-daban da suka hadu karshe da karshe suna kewaye da yanki daidai kamar yadda Polyline da aka rufe take yi, kuma duk wani siffa da aka rufe a ciki yankin ya zama tsibiri wanda cikawar ba ta taɓa shi.

Cika Wani Yanki

  1. Rubuta hatch a cikin terminal ko danna maballin Hatch a kan toolbar (alamar swatch).
  2. Danna wuri a cikin yankin da kake son cikawa.
  3. Umarnin ya kasance a aiki, don haka ci gaba da dannawa don cika wasu yankuna — kowace dannawa tana ƙirƙirar Hatch abu nata.
  4. Danna Enter, Space, ko Escape idan ka gama.
  ┌─────────────┐        ┌─────────────┐
  │             │        │▓▓▓▓▓▓▓▓▓▓▓▓▓│
  │   ○         │  --->  │▓▓▓( )▓▓▓▓▓▓▓│   danna a cikin iyakar
  │             │        │▓▓▓▓▓▓▓▓▓▓▓▓▓│   waje; da'irar ta rage a
  └─────────────┘        └─────────────┘   matsayin tsibiri

Marfe na maɓallan madannai

MaɓalliAiki
Enter / SpaceKammala umarnin Hatch
EscapeKammala umarnin Hatch (kamar Enter/Space)

Abin da zai iya zama iyaka

Kowace hadewar wadannan nau’ukan abubuwa na iya zama iyaka, a kowace hadewa, muddin sun hadu karshe da karshe ba tare da wani gibi ba:

Abubuwan Text, Multileader, da Dimension ba a taba dauke su a matsayin iyaka ba.

Tsibirai

Duk abin da aka rufe gabaki daya a cikin yankin da ka danna — da’ira, polyline da aka rufe, iyakar wani hatch — ya zama tsibiri: cikawar ta tsaya a gefenta kuma tsibirin da kansa ya rage babu kowa. Sanya siffa da aka rufe a cikin wata siffa da aka rufe kuma cikawar tana canzawa, rami a cikin cikawa a cikin rami, bin doka daya na ciki/waje a kowane mataki.

Idan dannawa ta gaza

Idan wurin da ka danna ba a kewaye shi ba, ko kuma iyaka tana da gibi, terminal yana bayyana dalili maimakon yin shiru:

SakoMa’ana
”no boundary found”Babu abin da aka samu a kowace hanya daga wurin da aka danna — babu wata iyaka kusa ko kadan
”point is not enclosed”Akwai iyaka kusa, amma siffar da take yi ba ta kunshi wurin da ka danna ba
”boundary is open”Iyaka mafi kusa tana da gibi a wani wuri — bi ta kuma duba kowace hadewa daidai take
”boundary too complex”Ba a iya rufe lup na iyaka a cikin iyakar tafiya ba — yawanci hadewar abubuwa da yawa da suka mamaye juna

Umarnin ya kasance a aiki bayan gazawar dannawa — karanta sako, gyara zanen ko danna wani wuri, sannan ka sake gwadawa.

Zaben Pattern

Kowane sabon hatch yana farawa an cika shi da ANSI31 (ko wani pattern da hatch na karshe da ka gyara ya yi amfani da shi) — babu mai zaben pattern kafin zanawa. Don amfani da wani pattern daban:

  1. Zabi hatch da ke akwai kuma bude filin Pattern a cikin panel na properties — wannan yana bude mai zaben pattern, tebur na swatches masu suna wadanda aka rukuna bisa inda kowane pattern ya fito.
  2. Danna wani pattern don amfani da shi — cikawar tana sabuntawa nan take.

Wannan zaben kuma ya zama tsoho ga hatch na gaba da za ka kirkira da umarnin hatch, hanya daya da zaben layer ko launi yake wucewa gaba. Don haka don hatch yankuna da yawa sabbin da wani pattern na musamman: cika yanki daya, saita pattern dinsa sau daya, sannan ci gaba da yin hatch — kowace cikawa bayan haka tana farawa da wannan pattern an riga an yi amfani da shi.

Duba Hatch Manager don loda fayilolin pattern na .pat naka da kuma bincika dukkan laburare.

SOLID shigarwa ce ta yau da kullum a cikin jerin pattern, ba wani akwatin dubawa ko yanayi daban ba — zabi shi kamar yadda za ka zabi ANSI31 ko wani pattern mai suna.

Properties

PropertyMa’ana
PatternSunan pattern, daga kalmomin pattern da aka raba (duba Hatch Manager)
Pattern ScaleYana daidaita nisa tsakanin layukan pattern — manyan darajoji suna sanya layukan pattern nisa da juna
Pattern AngleYana juya pattern ba tare da alaka da iyaka ba
Origin X / Origin YInda maimaitawar pattern din kansa ta tsaya, a cikin daidaitattun zane

Motsa, juya, madubi, ko daidaita hatch yana daukar wurin da aka sanya pattern din tare da shi, don haka cikawar ta kasance daidai da iyaka — ba ka bukatar sake saita scale ko angle bayan sauyawa.

Gyara Grip na Iyaka

Hatch da aka zaba yana kama iyakarsa kamar yadda Polyline take kama kusurwoyinta — grip a kowace kusurwa inda gefuna biyu suka hadu, da kuma daya a tsakiyar kowane gefe (lup da aka rufe kamar hatch na da’ira ko ellipse yana kama a maimakon haka a wuraren axis dinsa hudu).

GripAbin da yake yi
KusurwaYana motsa wannan kusurwa. Gefen dai-dai yana bi daidai; baka yana sake daidaitawa don ci gaba da wucewa ta wuraren biyu da ke kusa da shi; gefen ellipse ko spline zai iya sauka kawai a wani wuri a kan curve dinsa, don haka kusurwar tana manne wa wurin da ke kusa da ita a kansa
Tsakiyar gefe — gefen layi, ellipse, ko splineYana zamewa dukkan gefen; ana yanke ko kara gefunan da ke bangarorin biyu don su kasance a hade da shi
Tsakiyar gefe — gefen bakaYana lankwasa bakan ta cikin cursor maimakon zamewar sa — karshen biyu suna rage daidai inda suke, kuma babu wani abu da ke motsawa a cikin iyaka
Tsakiya (dukkan hatch)Yana kunna Move don dukkan hatch

Preview na ja yana nuna iyaka a matsayin layin da aka tsagaggi maimakon cikawa mai kauri yayin da kake ja — cikawa ta asali ta rage a bayyane a kasa har sai ka saki, saboda preview zai iya zana ne kawai a kan abin da ke akwai, ba zai taba cire komai daga ciki ba.

DXF — Abu na HATCH

Ana shigo da hatches daga abubuwan HATCH: KulmanLab yana karanta geometry na iyaka tare da sunan pattern, scale, da angle (DXF group codes 70/41/52) — ba ya karanta ma’anonin layukan pattern din kansa da aka rubuta a cikin fayil din. Maimakon haka, ana neman sunan pattern a cikin laburaren pattern na KulmanLab kansa (tsoffin da aka gina tare da duk abin da ka loda a cikin Hatch Manager). Sunan da ba ya cikin laburarenka yana koma zuwa ANSI31 don zanen ya ci gaba da karantawa a matsayin hatched, kuma ana rubuta bayani sau daya.

Har yanzu ba a karanta lups na spline da wasu applications suka rubuta ba (DXF boundary edge type 4).

Hatches a halin yanzu ba a fitar da su zuwa DXF ba — yi amfani da tsarin .json na Export Manager don rike hatch lokacin da kake ajiye zane wanda ke kunshe da shi; tsarin .dxf yana bar shi.

Umarnin da suka shafi wannan

  • Hatch Manager — bincika laburaren pattern kuma loda fayilolin .pat
  • Move, Copy, Rotate, Mirror, Scale — duka suna daukar wurin da aka sanya pattern na hatch tare da su
  • Delete — yana share hatch ba tare da shafar abubuwan da suka kirkiro iyakarsa ba